After each player takes their turn, the player with the higher score is the winner of the game. If a player farkles on 3 consecutive turns, the player is penalized 1000 points.Ī game is finished after a player reaches (or exceeds) 10,000 points AND the other players have taken one more turn to see if they can score a total greater than the first player to reach (or exceed) 10,000. If all of the dice are scored, the player can pick them all up and roll all six dice again or end his turn. Play continues until the player either gets no points on a roll (farkles), or the player ends his turn voluntarily and takes the accumulated points for the round. ![]() But he must select something that is worth points before he can roll again. The player does not have to select all of the dice that are worth points. If no dice can score, the round is over and the player has “farkled."Īfter accumulating 1,000 points in a single round, points are scored by “setting aside” selected dice and then rolling the remaining dice for additional points. In the beginning rounds, each player must score at least 1,000 points in a round before they can start accumulating points. Each player takes turns rolling the dice. In case of a tie, roll again until a winner is determined.įarkle is played in rounds. The player that rolls the highest die goes first. ![]() You need at least two players, but the game can be played with as many players as you wish – the more players the more fun.Įach player rolls one die to determine who goes first. It’s easy to learn, easy to play, easy to score and can be enjoyed by players of all ages. All you need to play is a set of 6 dice and some paper for scoring. All Rights | Posted March 4th, 2013 Farkle: Perfect Family Game That's Low Maintenance Happy Camper Blogįarkle is an ages-old dice game that has many other names, like Greed, 10,000, Hot Dice, Squelch, Zilch, or Zonk. © Copyright 2012, Kevin Owens Enterprises. They have a huge selection of awesome dice at great prices. If you're looking to buy Farkle dice, visit Game Master Dice. Scoringģ of a kind is worth 100x the value of the number e.g., 3x 3 is worth 300 points 3x 1 is worth 1,000 points.Ĥ of a kind is worth twice what three of a kind is worth e.g., 4x 3 is worth 600 pointsĥ of a kind is worth twice what four of a kind is worth e.g., 5x 3 is worth 1,200 pointsĦ of a kind is worth twice what five of a kind is worth e.g., 6x 3 is worth 2,400 pointsĪ straight (one of each number-1,2,3,4,5, and 6) is worth 1,500 points. Subsequent turns require only 350 points to score. If you can't score, you forfeit, which is called a Farkle.Īt the start of the game, the minimum is 1,000 points in one turn. You can then either end your turn or roll again with the non-scored dice.Įvery time you roll the dice, you need to choose at least one die to score with. Set aside the dice you want to score with. You can choose which dice you want to score with and which ones you want to ignore. ![]() After that turn, whomever has the most points wins. ![]() As soon as any player gets at least 10,000 points, the other players get one more tur. The object of the game is to get the most points. The player with the highest roll takes the first turn. Getting StartedĮach player rolls to see who goes first. All that you need to play Farkle is six dice, a paper and pencil to keep score, and at least two players. Farkle is also known by the names Zonk, Zilch, Greed, 5000, 10000, Wimpout!, and Hot Dice.
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